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Bizzy - Vtuber Model

My latest project, a "vtuber" character that I will be rigging for face tracking software!
The character is meant to be a fun caricature of myself that I can use for animation and game testing. The rig will use dynamic bones for jiggle physics in the hair and looser clothing, which is something I have been wanting to try for a while!
Modeled in Maya, textured in Substance Painter, Rendered in Maya using Arnold, and currently being rigged in Blender for use in Unity and then VseeFace.

Final renders in Maya using Arnold

Final renders in Maya using Arnold

Final renders in Maya using Arnold

Final renders in Maya using Arnold

Maya Viewport Shots for Topology

Maya Viewport Shots for Topology

Original Concept and Turnaround

Original Concept and Turnaround

Texture Maps

Texture Maps

Current Progress in Blender Rigging - Weight Painting!

Current Progress in Blender Rigging - Weight Painting!