My latest project, a "vtuber" character that I will be rigging for face tracking software!
The character is meant to be a fun caricature of myself that I can use for animation and game testing. The rig will use dynamic bones for jiggle physics in the hair and looser clothing, which is something I have been wanting to try for a while!
Modeled in Maya, textured in Substance Painter, Rendered in Maya using Arnold, and currently being rigged in Blender for use in Unity and then VseeFace.