Graduate of The University of Alabama in Huntsville with a Bachelor in Fine Arts with a concentration in digital animation.
Focuses include both 2D and 3D design and animation. Highly interested in character modeling, rigging and technical animation. Loves bringing 2D elements to 3D characters.
Worked on concept art and visual development of shows for Brainy Pixel Productions. Delivered revisions and reworks where needed and brought 2D concepts to 3D when designs received approval. Worked primarily in Photoshop and Blender.
Served as project manager and lead character artist for student team short film. I was responsible for managing pipeline coordination through ShotGrid and organizing assets and shots so they are correctly and neatly assigned to all related artists on the project.
I also modeled the main characters for the short, and rigged all of the characters for animation.
Worked in an interdisciplinary student research team to design, build and present a concept of a commercial spaceport for the general public. Worked with mentors from NASA, Dynetics and AOA to produce concept art and 3D environments that tell a story and provide a meaningful experience to guests.
Worked primarily in Maya and Unreal Engine 4.
Served as technical director and character artist for student team short film. Produced animatic, character concept art, character modeling and character animation. Assisted team members with troubleshooting and pipeline creation. Used ShotGrid for team management and SVN for version control.
Worked primarily in Maya, Photoshop and Storyboard Pro.
Character design and modeling for creatures in the "Cubekins" show universe.
Intern for The University of Alabama in Huntsville's Event Production department. Worked with the Adobe Creative Cloud and Caspar CG to build animated graphics for tournaments and live events.