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Axolotl Ball Character Model & Rig

Final project for my Technical Arts class, create and rig a ball-shaped character in Maya using deformers and blend shapes and create a system of controls to allow for a wide variety of emotions. The ball character can also be squashed and stretched. Textured in Substance Painter and Rendered in Maya using Arnold.

Composited renders of expressions

Composited renders of expressions

neutral render

neutral render

Basic Animation Test and Rig Breakdown Video

Original concept illustration

Original concept illustration

Top view of Control View in Maya

Top view of Control View in Maya

Control View in Maya

Control View in Maya

Wireframe View in Maya

Wireframe View in Maya

Sketchfab 3D view