Current progress on my character model, Thomas! Modeled in Maya and textured in Substance Painter. Rendered in Maya with Arnold.
Still working on the rig portion, so this project will get updated when that is finished!
Inspired by color concept art by Shaelyn Lozier shaelynlozier.artstation.com
Topology View - Full Body
Topology View - Head
Texture maps: Base Color, Ambient Occlusion + Metallic + Roughness, Opacity, Height, and Normal