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"Thomas the Dragonborn Monk" Character Model

Current progress on my character model, Thomas! Modeled in Maya and textured in Substance Painter. Rendered in Maya with Arnold.
Still working on the rig portion, so this project will get updated when that is finished!

Inspired by color concept art by Shaelyn Lozier shaelynlozier.artstation.com

Inspired by color concept art by Shaelyn Lozier shaelynlozier.artstation.com

Topology View - Full Body

Topology View - Full Body

Topology View - Head

Topology View - Head

Texture maps: Base Color, Ambient Occlusion + Metallic + Roughness, Opacity, Height, and Normal

Texture maps: Base Color, Ambient Occlusion + Metallic + Roughness, Opacity, Height, and Normal